bon alors blyzzar a fait une entrevu avec certain source dinfromation dans sont bunker en californie et a reveler plusiuer truc pour warth of the lich king
a propos des instance bonne nouvelle ! on va pouvoir choisir si on veux la faire en 10 ou 25 man !!! ( si jai bien compris ) donc on pourra aller buter arthas en 10 man. seul différence, les loot seront meiilleur en 25 man mais blizzar affirme que si on réussi les 10 man au complet aussi on arrivera presque au mm niveau.
résumer
Similar to World of Warcraft: The Burning Crusade, all 5-person dungeons will have a Heroic mode
All raid dungeons in Wrath of the Lich King will have both 25-person and 10-person versions
25-person raiding progression is not dependent on 10-person raiding; players will not have to obtain keys or attunements in 10-person raids to participate in 25-person raids
10- and 25-person raids both have their own, independent progression paths
Players will receive more, higher level rewards for completing the 25-person raid dungeons over the 10-person version
death knight. : je met la list des certain skill que lon aura avec le death knigh ( baveeee ) et les info classic a propos de lui. commoe les paladin on pourra summoner un charger
et il va y avoir le skill que jadore le plus death and decay !!!
bref de la bomb. on peu remarquer aussi que le deathknigh pourra devenir un tank, il y a quelque spell daggro sinon il est dps combat je crois et dps range mais je suis pas sur. ce qui est sur cest quon a le choix de dps ou tank et que il y a un petit skill de cc
Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
The ghoul has the ability to do the following:
Leap to the target
Rend for decent damage-over-time
Stun target, and of course more
Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
A quick recap of the information we were told about the Death Knight:
Death knights will be available to all players with level 55 characters
Players can create one death knight per realm, per account
Death knights can be any of the races
Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
Death knights utilize a rune system as their resource mechanic
Three different rune types are available: Unholy, Frost, and Blood
These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
The death knight will have the ability to customize which array of six runes is currently available
As rune abilities are used, the death knight also generates another resource called Runic Power
The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
The death knight can serve either as a tank or as a melee-based damage-dealing class
Death knights are designed to be highly viable tanking, magic-using characters
Death knights will have the ability to summon undead guardians to fight by their side
Death knights will have the ability to summon a Deathcharger mount
et voila si vous vouler lire lintegraliter de lentrevu
http://wow.curse.com/articles/details/9634/